Wild Western Shop Project
- olirant
- Oct 30, 2015
- 3 min read
After last weeks project being somewhat dissapointing I really wanted something that would suit me abit more. So for the following three weeks I'm going to be working on the stylised shop project. This project challenges us third years to build a medium tri limit building with a rather small texture limit that is the front for some kind of shop in a stylised game.


The first step as always is creating moodboards. I made about 10, looking at various different things. I didn't really have a general idea yet, but kind of wanted to make a Legend of Zelda style item shop so looked at that a lot.

I love this concept step where you try everything out very simply. I tend to prefer to add alittle bit of definition to my silhouttes which makes them abit more dynamic. I then sent these out to see which people prefered. As always it was very sparse and people never decided on one thing or liked the same thing twice.

The next step then is to go into further detail on these ideas. Here is when I realised what I wanted to do. You don't often see these kind of Wild Western ideas, especially in a cute stylised design so I wanted to work on that. The worry about this is that they're almost rather boring shapes. So I was really hoping on a cool idea to help with that. To spice it up I took the hunting shop idea and changed a deer for a jackalope, because when talking with other students realised that this could definately be a fantasy wild west environment.
In my free time I looked up genres like the Weird West, that combined fantasy with Wild Western ideas and wanted something like that. This is when I started to make a Western monster hunting shop.

Colour is something I definately wanted to have here. I loved the idea of faded paint on the wood that showed the wood through slightly, after seeing it on some wild western town pictures in my moodboards. I used a colour pallete generator and created several dynamic bright colour schemes. I've decided to work on 4.
I had this concept done by wednesday. I could of spent far longer on it making nice and pretty but that isn't what I need to work on the project. The focus is the end 3D result. I started building right away. My timetable was to finish building and unwrapping by tuesday, which I've finished atleast for now on Friday.
I have been having issues this week. Due to medical issues I've been having to spend a lot of this week chasing doctors and pharmacies and dealing with medicine and being sick. This has slowed me down but hasn't broken my timing. I really hope that being sick doesn't make me screw up this project as this is one I really want to excell at and do well.


Another worry I have is that this idea is kind of basic from a shape standpoint. I never noticed this at first, as you can often blind yourself in design. When I noticed this I tried to spice it up, like with the logs spiking off the front and the logs in the roof. That and the jackalope I hope make it more interesting. I tried taking this further in the actual model, distorting the shape to be less of this basic cube shape. I actually like it far less with a less blocky shape. The cubey shape fits the western setting much more and has a homely look that I'm a fan of. It seems that the texturing might have to spice this up. Considering I have two weeks left on the project I can spend a lot of time working on the texture and the shape if I can find better ways to adjust the shape.
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